Grey's Deep

This Blog is intended to journal the exploits of the team of Dungeons and Dragons player characters called the Regulators. The Regulators operate in a region of the Forgotten Realms called "The North". Specifically, they exist in a valley in the Greypeak Mountains.

Name:
Location: Saint Paul, Minnesota, MN, United States

Tuesday, March 29, 2005

New Merchants Arrive - 5th of Melting

Tragidor, a common visitor to Grey's Deep, has recently arrived with a caravan of supplies and trade goods.

He mentioned his caravan was attacked by a small group of Kobolds near the edge of the Swamps and indicates that the caravan was able to scare them off. However, less well armed groups may not fare as well.

Tragidor brought with him some superb items the Regulators may be interested in. If so, they should check out the local General Store.

The town has been stocked with the following items which players may purchase (note limited quantities)

Horse, Heavy (x2) - 240 GP: As in Player's Handbook - cost increase to due delivery expenses
Warhorse, Heavy (x1) - 480 GP: As in Player's Handbook - cost increase to due delivery expenses
Warhorse, Light (x2) - 180 GP: As in Player's Handbook - cost increase to due delivery expenses
Chainmail Armor (x2) - 150 GP: As in Player's Handbook
Breast Plate Armor (x2) - 200 GP: As in Player's Handbook
Armorsmithing Kit - Superior (x1) - 105 GP: +3 Circumstance bonus to Craft: Armorsmithing checks
Backpack, Masterwork (x10) - 51 GP: Weight better distributed (-20% effective weight)
Bowmaking Kit - Superior (x2) - 105 GP: +3 Circumstance bonus to Craft: Bowmaking checks
Climber's Kit - Masterwork (x2) - 130 GP: +4 circumstance bonus to Climb checks
Healing Kit - Superior (x2) - 150 GP: +5 circumstance bonus to Healing checks
Hunters Boots - Masterwork (x10) - 51 GP +2 circumstance bonus to Survival checks
Lock, Amazing (x1) - 150 GP: As in Player's Handbook
Magnifying Glass (x2) - 110 GP: As in Player's Handbook
Saddle, Military - Masterwork (x2) - 110 GP: +4 Bonus to Ride checks instead of +2
Saddle, Military - Superior (x1) - 160 GP: Percentage increases from 75% to 100%

Please post a comment if your character is interested in purchasing one of the items listed above.

5 Comments:

Anonymous Anonymous said...

Caurus,

While I won't pretend to be one who knows either the Arcane or Divine arts, I would imagine any of the Masterwork or Superior items could be made magical. Exactly how, I'm not sure.

While I'm open to requests, I cannot offer any guarantees on being able to find the items you request, but I will do what I can. For those items which are difficult to find, there may be an additional "finders fee" I may need to apply to the final price.

Let me know if you are interested. I should be back in town with another shipment in under 3 tendays.

3/30/2005 05:31:00 AM  
Blogger GM/Brannic said...

I'd like to purchase a new Masterwork Backpack and boots. My current set is pretty tattered and I like how well these seem to work.

I'd like to get a Horse, but I don't have enough for the bit and bridles and such. I guess I'll have to save up and get those latter.

5/09/2005 07:23:00 AM  
Blogger Brez said...

Tragidor,

If there is still a Superior Healing kit available, I would like to purchase one. My allies, the Regulators are constantly getting knicked up; the kit would make my work a lot easier.

Thanks,
Seraph

5/10/2005 10:53:00 AM  
Blogger Brez said...

Brannic,

How much do you need for a bit & bridle. I may have some spare coins after I complete my scribing later this week.

Let me know.

Seraph

5/10/2005 12:15:00 PM  
Anonymous Anonymous said...

Your generous offer is greatly appreciated Seraph.

With some of my recent purchases I feel I'm quite a ways off. I'm hoping that perhaps within the next several Tendays I we may come across enough adventure to help pay for what I need. At this point I was merely stating my interest in one of the Light warhorses.

5/10/2005 12:18:00 PM  

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