Grey's Deep

This Blog is intended to journal the exploits of the team of Dungeons and Dragons player characters called the Regulators. The Regulators operate in a region of the Forgotten Realms called "The North". Specifically, they exist in a valley in the Greypeak Mountains.

Name:
Location: Saint Paul, Minnesota, MN, United States

Friday, September 02, 2005

Tragidor Returns - 30th of Melting

Just several days after the Regulators returned, a familiar face has also returned to Grey's Deep. Tragidor and his Merchant caravan rolled into town carrying new trade goods and speciality items.

With news of the towns growing wealth and hostilities, Tragidor was able to bring in more items the townsfolk may be interested in.

(At this point of the town's economic growth - the GP item cap has increased from 100 GP to 300 GP for equipment. Unless explicitly outlined, items costing over 300 GP are not available. This cap increase does not apply to armor, weapons or magic items - this is still at 100 GP).

As usual, if you are interested in purchasing one of the items listed below, make sure you respond in your comments your character is doing so.

Along with the additional trade goods, some items of possible interest to the Regulators now available at the General Store are:
Kit - Animal Handling Rig - Masterwork (unlimited) - 55 GP: +2 Circumstance bonus to Handle Animal (used while training animals only)
Kit - Weaponsmithing Kit - Superior (unlimited) - 105 GP: +3 Circumstance bonus to Craft: Weaponsmithing checks
Kit - Bowyer Kit - Superior (unlimited) - 105 GP: +3 Circumstance bonus to Craft: Boywer checks
Armor - Masterwork Half-Plate (x1) - 750 GP
Armor - Masterwork Heavy Steel Shield (x1) - 170 GP
Armor - Masterwork Tower Shield (x1) - 180 GP
Armor - Leather barding (x2) - 40 GP
Armor - Light Chain barding (i.e. Chain Shirt) - 400 GP
Armor - Masterwork Leather barding (x1) - 190 GP
Potion - Bull's Strength (x2) - 300 GP (+4 Enhancement bonus to STR for 3 Minutes_
Potion - Cure Moderate Wounds (x2) - 300 GP (Cures 2d8+3 points of Damage)
Potion - Lesser Restoration (x2) - 300 GP (Restores ability damage)
Potion - Levitate (x1) - 300 GP (as 3rd level spell)
Wondrous - Silversheen (x3) - 250 GP (Makes 1 weapon Silver for 1 hour)
Wondrous - Brooch of Shielding (x2) - 1,500 GP (Full usage - Prevents damage from Magic Missile attacks)
Wondrous - Dust of Dryness (x4) - 850 GP (Reduces 100 Gallons of water to Marble sized pellet)
Ring - Ring of Minor Tumbling (x1) - 2,500 GP ( Grants a +5 Competence Bonus to Tumble checks)
Weapon - +1 Dagger (2,000 GP)
Weapon - +1 Sling (2,000 GP)
Weapon - +1 Ransuer (2,000 GP)
Animals - Light Horse (unlimited) - 80 GP
Animals - Heavy Horse (unlimited) - 210 GP
Animals - Light Warhorse (unlimited) - 160 GP
Animals - Heavy Warhorse (x1) - 420 GP
Animals - Pony (unlimited) - 32 GP
Animals - Mule (unlimited) - 10 GP
Anmials - Riding Dog (unlimited) - 175 GP
Animals - Guard Dog (unlimited) - 30 GP

In addition to his trade goods, Tragidor has brought an influx of Platinum Pieces as well. Characters wishing to trade in their Gold Pieces to Platinum may do so (up to 500 GP) for a Money Exchanging fee of 2%. This will reduce the total coinage PCs will be carrying.

Otherwise characters wishing to trade coins in may still see the village jeweler. There are various gemstones and pieces of jewelry available for purchase.

NOTE: At this point Caurus and Jellen are out of town heading to get training from Nimbus. Due to some confusion relating to the benefits of the training, I'm modifying the result of the training. After spending 30 days training, the character will receive a +1 Competence bonus to Melee attacks only (not Ranged). This bonus applies to the various maneuvers as well (Grapple, Disarm, Trip, etc.) Caurus or Jellen, if either of you wish to change your minds please let me know. Also, who is going to see Birchnor? Time is about to run out on the question and I'd like to know if anyone is going to see him and what question they are going to ask him.