Grey's Deep

This Blog is intended to journal the exploits of the team of Dungeons and Dragons player characters called the Regulators. The Regulators operate in a region of the Forgotten Realms called "The North". Specifically, they exist in a valley in the Greypeak Mountains.

Name:
Location: Saint Paul, Minnesota, MN, United States

Sunday, January 22, 2006

4th of Eleasis - Crafting Timeframes

I wanted to post an entry to help those out there decide what (if anything) they want the Dwarves to create for them. If you wish to request something be made, reply to this posting indicating what item(s) you want created and you'll get a response for when the item will be ready.

Here is a simple table outlining basic construction time to build any of these items. All numbers represent days to craft the item. BLACK is if you are not using any Special Materials, GREEN is if you are using Special Materials, and RED is if Tom assists with the Special Materials. Characters will simply need to supply the special material and the Dwarves will create the specified dwarvencraft item. NOTE: For items not crafted using Special Materials these will need to be purchased at the normal going rate. If a rate isn't listed it isn't available
  • Chain Shirt (250 GP) - 4 / 18 / 16 Days
  • Scale Mail (200 GP ) - 3 / 60 / 52 Days
  • Chain Mail (300 GP ) - 4 / 60 / 52 Days
  • Breastplate (350 GP) - 5 / 60 / 53 Days
  • Splint Mail (350 GP) - 5 Days
  • Banded Mail (400 GP) - 5 Days
  • Half-Plate (750 GP) - 10 Days
  • Full Plate (1650 GP) - 28 Days
  • Shield, Light (159 GP) - 2 / 18 / 12 Days
  • Shield, Heavy (170 GP) - 3 / 18 / 12 Days
  • Shield, Tower (180 GP) - 3 / 17 / 15 Days
  • Dastanas ( 175 GP) - 3 / 18 / 12 Days
  • Any Simple Melee Weapon
    • Cost Less than 75 GP ( 300 GP + weapon cost) - 5 / 35 / 24 Days
    • Costs More than 74 GP ( 300 GP + weapon cost) - 6 / 36 / 25 Days
  • Any Martial Melee Weapon
    • Costs Less than 25 GP (300 GP + wpn cost) - 4 / 32 / 28 Days
    • Costs Between 25 GP and 75 GP ( 300 GP + wpn cost) - 5 / 33 / 29 Days
    • Costs More than 75 GP ( 300 GP + wpn cost) - 6 / 33 / 29 Days
  • Any Exotic Melee Weapon (they can only craft either Dwarven Exotic Weapons or ones PCs already currently own - i.e. Bastard Sword, Greatspear, etc.)
    • Costs Less than 50 GP (300 GP + wpn cost) - 5 / 39 / 26 Days
    • Costs Between 50 GP and 75 GP ( 300 GP + wpn cost) - 6 / 40 / 27 Days
    • Costs More than 75 GP (300 GP + wpn cost) - 7 / 40 / 27 Days
As if to make things more confusing, if any player wishes to assist the Dwarves with the crafting of their items to personalize them they must spend the entire time it takes to craft the item working on it with them.

What do they get in return? Well, the player gets a Family Crest which is attached to the armor (not shields or weapons). This crest may later be made magical (as if it were an amulet), but does not take up an Amulet body slot. Also, players who wish to take this route, must design their Family Crest for all to see. Since this armor is being personalized, selling it will be slightly more difficult. Consequently instead of the normal 50% of the cost, these items can be sold for only 40%. Small price to pay for an extra magic slot though.

Friday, January 20, 2006

4th of Eleasis - A day of Mixed Emotions

The Dwarven clan residing in the Greypeak mountains south of the town of Grey's Deep, said goodbye today to 2 of their own. The Regulators were able to retrieve 2 missing dwarven prospectors yesterdya, but today they returned with the remains of the other 2 missing Dwarves.

Apparently these Dwarves fell victim to a nest of Dire Rats and several Chokers. Funeral services will be held tomorrow. The families involved offered their thanks to the Regulators for returning their loved ones.

In a point of good news, during their search for the missing prospectors, the Regulators uncovered an apparent underground magical forge. A large squad of Dwarves is planning on heading back down tomorrow morning to build fortifications around the forge to defend it from interlopers. The forge should allow the Dwarves to extract more from the minerals of these mountains than they could before.

As a reward, each Regulator was given 2 ingots of the most precious minerals the Dwarves have been able to find in the mountains. This is a great honor and one not given lightly. Also, the Dwarves have offered to craft either Masterwork Armor, Masterwork Weapons or Masterwork Equipment from these materials for them at no cost.

The crafting process will take some time, but the Regulators are welcome to stay in the meantime if they wish. No doubt, the discovery of the forge has re-ignited interest in searching the tunnels below even more throughly for other hidden treasures.